this is a role-playing-game it runs on: amiga 4000 tested, amiga1200 tested and should run on all other amigas too... until now, it is non aga, but making it aga should be no problem. it is called adeventure awaits. the game is copyrighted by daniel wienzek. dont change it and dont sell it. only spread the whole archive. FEATURES: Technical: * 4way scrolling in one frame * animated backgrounds * animated bobs * auto-walking (for movie-scenes) * battle-engine (intelligent monsters) * story-engine (every thing changes due to how far you play...) Roleplaying: * spells, items, abilies, money... * partys up to 8 people (or more?) * intelligent talking to people... * treasures, fountains... * shops * beamers * battle-story.. (end-monsters say something after the 4th battle round, (then you can use an item.. and then cast a spell and..) and much more.... maybe you will not find everything in the game, because, i didnt do a special DEMO-version, where all abilities of the game are showed... (e.g. the battle-storying...) some maps really look messed up... this is due i changed the gfx-tile-files but didnt convert the maps.. dont care... actually i will NOT finish the game... my main gfx-artist seemed to stop all his activitys and i have noone to make all the mapfiles... so.. if YOU say, you are a great designer and roleplayer and YOU want to do it.. just contact me... if there are any soft-ware companies out there who are intrested in buying or supporting the game, contact me... aehm.. by the way.. the whole game is german... if somebody want, i can translate it to english... just ask for it... KNOWN BUGS: * the shop may not work correctly.. (actually only the damn item selector!) * may crash in battle due to blitting somewhere into mem... if you think you found a bug, contact me.... CONTACT HIM??? Email: zero@evolution.org Irc: search for megaman or megaman_ maybe i am on #amielite or so... you can also try #outland on the irc.evolution.org Mail: wake up its 1997! Phone +49-08031-288798 (you can call at 9-3 cet) CREDITS: 100%assembler code: Daniel Wienzek (genam & ced) gfx: Christian Bodosie (personal paint, i guess) Marco Weidner some graphical adds: Martin Busch rpg-support: Marco Weidner Manuel Trettenbrein (999999 items, 999999 monsters) Martin Busch Michael Dingler Christian Bodosie music: Christian Bodosie (protracker!) Marco Weidner SO... if you are good in doing gfx, sound and especially map-doing and story- designing.. contact me.. (cmon dudes!! ok doing gfx, sound & code is hard for the most.. but doing maps?! not this hard! contact me!!!) you can also contact me, to tell me, what you thing about the game... if you have techincal questions (how to code), you can contact me either... bye, DANIEL WIENZEK